(player meaning audio player, not person player). You create a listener that looks for an event like a on_key_pressed event and then processes the stuff in the function when the event happens.A sound source is a player object and it can really only have one sound. With pyglet you need to use accessible_output and recognize that key events and playing the sound are not directly related. Hello,pyglet is going through a lot of development now, so it is probably a nice, easy to use engine. net Forum - Developers room : frastlin via Audiogames-reflector That will greatly help later when you have to maintain or fix the code.Also, if you have trouble with languages that use braces to denote the beginning and endings of blocks, I suggest adding a short comment on the line where each brace appears-simply denoting the beginning or ending of the block. However, as you gain more experience, you will find that it is best to limit comments to blocks of code to explain the purpose of that code and what it is trying to do. If you are learning to code, it is always best to start off by engaging in good coding practices (such as limiting each line to a single statemen and including comments in the code.) You really cant ever have too many comments. net Forum - Developers room : Hektor via Audiogames-reflector So if you start learning pyglet or panda3d, you could probably easily contribute to pyaudiogame.I would lean more towards panda3d as it has so much support for everything under the moon, but it is 500 MB where as pyglet is 10 mb and pygame is 6 MB.Īudiogames-reflector mailing Help with choosing between Python VS. But basically all pyaudiogame is is a set of tools over the top of an existing library that helps in audiogame creation. I have not transferred pyaudiogame over to them yet. If you would like to use pygame, you can download pyaudiogame, it is great with pygame, but there are some really bad practices that pygame has that pyglet and panda3d do not have. I am recommending pyglet and panda3d for now. Hello,I am going to be making an audiogame with pyaudiogame before I start recommending it to people. Re: Help with choosing between Python VS.
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